
#Factorio unloading station full
Since Depots are the most simple to setup we will start with these:īasically you can use any design for those, just make sure to set their limit to 1 and that a full train will have space in it without blocking any other lane. And as mentioned they will also need to have a depot in their shedule with -> inactivity for 1s or something like that, so they will be refueled.Train schedules can be kept very simple like this:ĭepending on the actual location/ your needs/ preferences, you can adjust when u want to travel to a depot. Requester Stations (unload), same naming principle as provider, just requester chest icon instead.Provider Stations (load), all of one type will be named with a provider chest icon and the provided item, in this case iron ore.
#Factorio unloading station free
Depots, where trains will wait until their next target is free and also get fueled there.This System will just use 3 different types of stations: I’m in creative mode using editor extensions mod, just to demonstrate the principle, so you won’t see any miner or something like that in these screenshots. empty train waiting for more than a minute or more than 5 empty trains waiting).This guide will just be showcasing a simple setup of a train network using the new train limit feature and some circuit conditions which u can easily adapt to your 1.1 base. You could set up an alarm to tell you when more mines are needed (e.g. And if not then that is a clear sign more mines are needed. Hopefully there always is a mine with enough ore buffered at all times and the next empty train would drive straight to the nearest ready mine. With all trains having an unloading station you can disable stations at mines until they have enough ore buffered to fill a train. trains don't spend time moving between waiting bay and unloading station trains don't waste time in a waiting bay And the time spend moving between the waiting bay and the unloading bay is eliminated. But the time trains are stuck in the waiting bay would be saved. The time for each train would go up, true. But now it would be unloaded from more trains in parallel. Ideally the ore/s unloaded remain the same. So if that is the goal then why have buffer chests at all? I think buffer chests only help when you don't have enough trains because the extra loading/unloading speed lets you get away with less trains. When you reach that point the buffer chests will overflow and the unloading of trains will slow down to the belt speed.

You want the waiting stations to be always filled to some degree. Because if you don't produce enough ore then no amount of buffer chests or train efficiency will prevent the smelters running out of ore. So less time spend waiting for the train to fill at that end.īut from my experience what you want is to have trains arrive faster than the belt can take away ore. This gives the ore mines more time to fill their buffer chests though. Trains will be unloading much slower in my setup. Add to that that you have more trains unloading than the belt can take and the ore will back up. Unloading onto 6 belts take significantly longer.

Unloading 1 train into 12 buffer chests per train car takes something around 6 seconds with maxed out stack inserters. The number of trains that can fit in the station at the same time wouldn't change.Īs for there only being 1 train at the station: That depends on the time it takes to unload and the number of trains you can fill with ore. That's why I suggested changing the waiting bays to unloading stations and not suggested to remove them. Yes, you need to be able to handle all trains being stuck at the unloading station. But if all 5 trains arrive at once, you need somewhere to put them. You can have 5 trains sharing an unload station, and normally only 1 is there at a time (the others are travelling or loading). DaveMcW wrote:The main purpose of waiting bays is protection from traffic jams.
